Binary.com

what is this i just downloaded (youtube code?)

so this is kinda a wierd story. I was planning to restart my computer. (cant remember why) I spend most of my time watching youtube videos so i had alot of tabs open. So i was watching the videos then deleting the tab but not opening new tabs. So i was down 2 i think 1 it was a pretty long video so i tried to open a youtube home page tab just to look while i listened to the video. And this is a short exerp of what i got.





YouTube











submitted by inhuman7773 to techsupport [link] [comments]

Gentoo Linux+QEMU KVM+AMD RX 560 GPU Passthrough+HighSierra/Win10 (Both Successful and Near-Native)

READ THE UPDATE BELOW. I FINALLY got all three (yes 3) of Gentoo, High Sierra and Windows 10 all running at the same time on the same machine, with the High Sierra on RX 560, and the Windows 10 on Nvidia GTX 1080, and Gentoo host on intel HDA 630 all at the same time. HAHAHA!
"Hardware and Software Hybridization of Guest Operating Systems"
by rev0lt
Experiment's Goals:
(1) High Sierra at near-native speed on Linux QEMU KVM with AMD GPU Passthrough (Success);
(2) Win10 at near-native speed on Linux QEMU KVM with AMD GPU Passthrough (Success);
(3) To achieve (1) and (2) but using Nvidia GPU (Successful on Windows10, everything works perfect; able to boot on High Sierra boot screen, but it ends with a stop sign); and
(4) To achieve (1) and (2) simultaneously. (Success!). I got Linux+HighSierra+Windows10 all running at the same time on the same machine.
Rationale ("Why?"):
Can you feel it?
Jokes aside, a bit of a brief background -- this whole trouble started with my Apple Magic Mouse (Series 1). I really love this mouse -- it has been with me almost 8 full years now, and yes, it still looks beautiful; and I really wanted this wonderful mouse to work in an acceptable manner in Gentoo Linux. I managed to get it to work, but somehow the scrolling and movement in X Window just does not "feel right," even if I tried tuning it with xinput.
So, being OCD'd, I tried to get the mouse to work in an acceptable manner in Windows 10 too. It does work somewhat okay-ish, using Apple's Bootcamp driver for the mouse which I got using my MacBook Pro. But the scrolling and "feel" are still somewhat "off".
Which brings us to this point. From my OCD perspective, this is all done just to get the mouse to work "right" on my setup below.
Hardware Setup:
Apple Magic Mouse (Series 1) <3 <3 <3
Asus Maximus Code IX Intel i7-7700K EVGA Nvidia GTX 1080 Hybrid ASUS Strix AMD RX 560 (purchased for testing this setup) G.Skill TridentZ DDR4-3200 16G Samsung NVMe SSD 960 EVO M.2 250GB Samsung SSD 850 PRO 256GB EVGA Supernova 850w G2 Gold Dell P4317Q 4K Monitor (43-Inch) CoolerMaster MasterKeys Pro L (Cherry MX Red) Sony Playstation 4 PRO Thermaltake Core X71 Thermaltake Water 3.0 Apple MacBook Pro
Software Setup:
The SSD 850 Pro is the drive of interest here, since it is where I store the Linux host for learning computer science and programming as a hobby. (The NVMe M.2 drive is installed with Windows 10 as my primary OS for daily use, so it is irrelevant here.)
I compiled Linux Gentoo 4.13.8 on the SSD 850 Pro as the host OS, with KVM, IOMMU, VFIO functions enabled in the kernel. I also compiled QEMU 2.10.0.
Discussion:
UPDATE:
For AMD RX 560 to work in High Sierra, all is needed is to make sure Lilu and WhateverGreen kexts are installed. This worked even without editing the AMD9500Controller.kext binary.
More importantly -- I finally got the EVGA Nvidia GTX 1080 to passthrough in Windows 10 Enterprise (free trial)!!! Sound through the Display Port of the card works perfect, as long as MessageSignaledInterruptProperties is added or changed from 0 to 1 in the Windows Registry. Sound works flawless without any lag.
Basically to get the GTX 1080 card to passthrough, I (A) compiled OVMF in Gentoo and then used the default OVMF_CODE and OVMF_VARS fd files under /usshare/edk2-ovmf/ for QEMU; and then (B) adjusted the -cpu flag in QEMU command line, such that my QEMU command line looks like this:

!/bin/bash

echo 1 > /sys/kernel/mm/ksm/run &&
qemu-system-x86_64 \ -enable-kvm \ -machine q35,type=pc,accel=kvm,kernel_irqchip=on \ -m 4G \ -cpu host,kvm=off,hv_relaxed,hv_spinlocks=0x1fff,hv_vapic,hv_time,hv_vendor_id=hello \ -smp 4,sockets=1,cores=2,threads=2 \ -device vfio-pci,host=01:00.0,multifunction=on,x-vga=on \ -device vfio-pci,host=01:00.1 \ -vga none \ -usb -device usb-host,hostbus=1,hostaddr=3 \ -usb -device usb-host,hostbus=1,hostaddr=8 \ -drive if=pflash,format=raw,readonly,file=OVMF_CODE.fd \ -drive if=pflash,format=raw,file=OVMF_VARS.fd \ -boot order=d \ -drive file=win.disk,format=raw,cache=none,aio=native \ -cdrom win10.iso \ -nographic \
Note the passthrough of the Nvidia GTX 1080 in the command line above. I did not even need to specify the Nvidia rom dump.
Using the above command line and OVMF files, I was able to boot into the Windows 10 installer to install the trial version. Everything works in Windows 10. Video is smooth and slick. Very near native.
Then, I tried to adjust the above command line for High Sierra too -- the Nvidia card passed through successfully and High Sierra (I used the installed version that was derived from the AMD card experiment detailed below, adding the NvidiaFixedUp.kext to the EFI's kext/Other folder in addition to Lilu and WhateverGreen that are already there). High Sierra was able to boot until it ended up with a stop sign.
I think with more experimentation, I can get the Nvidia card to passthrough and boot successfully into High Sierra too. Probably an issue with the config.plist file???
By the way, this is the QEMU command line I used to test the Nvidia card under High Sierra:
qemu-system-x86_64 \ -enable-kvm \ -m 4G \ -cpu Penryn,kvm=off,vendor=GenuineIntel,+invtsc,vmware-cpuid-freq=on,$MY_OPTIONS,hv_relaxed,hv_spinlocks=0x1fff,hv_vapic,hv_time,hv_vendor_id=hello \ -machine q35,type=pc,accel=kvm,kernel_irqchip=on \ -smp 4,sockets=1,cores=2,threads=2 \ -device vfio-pci,host=01:00.0,multifunction=on,x-vga=on \ -device vfio-pci,host=01:00.1 \ -device isa-applesmc,osk="" \ -drive if=pflash,format=raw,readonly,file=OVMF_CODE.fd \ -drive if=pflash,format=raw,file=OVMF_VARS.fd \ -smbios type=2 \ -device ich9-intel-hda -device hda-duplex \ -device ide-drive,bus=ide.1,drive=MacHDD \ -drive id=MacHDD,if=none,file=higher.img,format=qcow2 \ -netdev user,id=usr0 -device e1000-82545em,netdev=usr0,id=vnet0 \ -balloon none \ -vga none \ -nographic \ -device vfio-pci,host=00:14.0 \
As mentioned, the above booted with the Nvidia card passthrough -- but stops at the end of the boot screen with a stop sign. Anyone knows how to fix this?
I will try to reproduce this but boot in verbose mode instead to see what is going on. But my gut instinct is that this is very fixable.
Anyhow, I will clean up the old stuff below when I have more time. Will also do more fine tuning and perhaps test with benchmark and games. Will try to get video and screenshots posted.
And yes, when I have both High Sierra (with AMD RX 560 passed through) and Windows 10 Enterprise (with Nvidia GTX 1080) running on the Gentoo (using Intel HD 630) host, all three systems run at near-native or native speed, even though all three are running at the same time. I have not benched marked yet, but they run smooth, even all simultaneously, with videos playing. HAHAHHA.
OLDER STUFF (Read the UPDATE first):
To get High Sierra (10.13 release) working on Linux with QEMU, I followed the instructions at https://github.com/kholia/OSX-KVM. The two OVMF files (OVMF_CODE-pure-efi.fd and OVMF_VARS-pure-efi-1024x768.fd) and also the Clover.qcow2 file there all worked out of the box. All you need is to download those 3 files onto the Linux host. Then, I prepared the requisite High Sierra USB installer by using the usual USB+Clover method that most folks use to test this (select the UEFI option under Clover, not the Legacy option). After that, using the script below (commenting out the 2 VFIO GPU passthrough lines -- the lines mentioning 03:00.0 and 03.00.1 -- for now and use gtk or vnc to output video since GPU passthrough is yet to be done) to get High Sierra installed and running with "soft" video output through gtk, vnc, spice, etc. for the moment, at least until passthrough of the GPU is done later. (Was I repeating myself there? That is the trouble with OCD, there is this irresistible compulsion to do a certain thing in a specific way). I have tried many other methods, but presently it seems that the instructions in the above GitHub link are the only ones that worked.
It is a bit trickier to get High Sierra to run with GPU passthrough to obtain near-native speed. To achieve that, once I installed and booted into High Sierra with soft video output, I [a] patched the AMD9500Controller.kext in /System/Library/Extensions in the High Sierra guest's hard disk using xxd; and then [b] installed the Lilu.kext and WhateverGreen.kext into /System/Library/Extensions. It seems that the binary needed to drive the AMD RX 560 is already included in High Sierra, inside the AMD9500Controller.kext folder. All that is needed is to hex-modify the binary so that the hardware layout of the RX 560 is correctly reflected the binary file in that kext. I modified the "Acre" personality entry in the binary in AMD9500Controller.kext for convenience sake because it has 3 connectors at the back, the same number of connectors as the RX 560. (It is unclear whether [a] is needed if [b] is done -- I have not tested such scenario.)
Specifically, for example, this is what I changed in the binary based on information from the Baffin.rom file from the RX 560 card:
For the "Acre" personality located at 0x121f80 in the binary file, change the hex (of bs=48 since 3 connectors x 16=48) from
00040000040300000001010100000000
11020201000000000008000004020000
00010200000000002103050400000000
to this
00040000040300000001010111020101
00080000000200000001020021030204
04000000140200000001030010000305
All the connectors (DP, HDMI, DVI) at the back of the card should now work perfect.
At any rate, I did both [a] and then [b], and High Sierra boots successfully with AMD RX 560 passthrough, using the following Linux QEMU command line script adapted from https://github.com/kholia/OSX-KVM:

!/bin/bash

MY_OPTIONS="+aes,+xsave,+avx,+xsaveopt,avx2,+smep" export QEMU_AUDIO_DRV=alsa && qemu-system-x86_64 \ -enable-kvm \ -m 8192 \ -cpu Penryn,kvm=on,vendor=GenuineIntel,+invtsc,vmware-cpuid-freq=on,$MY_OPTIONS\ -machine pc-q35-2.9 \ -smp cpus=8,sockets=1,cores=4,threads=2 \ -device isa-applesmc,osk="" \ -drive if=pflash,format=raw,readonly,file=OVMF_CODE-pure-efi.fd \ -drive if=pflash,format=raw,file=OVMF_VARS-pure-efi-1024x768.fd \ -smbios type=2 \ -device ich9-intel-hda -device hda-duplex \ -device ide-drive,bus=ide.2,drive=Clover \ -drive id=Clover,if=none,snapshot=on,format=qcow2,file=./'Clover.qcow2' \ -device ide-drive,bus=ide.1,drive=MacHDD \ -drive id=MacHDD,if=none,file=./high.img,format=qcow2 \ -netdev user,id=usr0 -device e1000-82545em,netdev=usr0,id=vnet0 \ -balloon none \ -device vfio-pci,host=03:00.0,multifunction=on \ -device vfio-pci,host=03:00.1 \ -vga none \ -monitor unix:/tmp/monitor.sock,server,nowait \ -nographic \ -device vfio-pci,host=00:14.0,bus=pcie.0 \
Once the above is done, the separate AMDRadeonX4250.kext (responsible for 3D acceleration, etc) seems to get loaded by High Sierra and the RX 560 card should be functioning perfectly, directly connected to the guest OS with metal support.
Note that using the above command line, I have passthrough my USB controller as well (vfio-pci,host=00.14.0). The result is that bluetooth and all my USB ports (I have not tested the 3.1 one) worked out of the box, with my Apple Magic Mouse (Series 1) working perfectly with that tight, smooth buttery feel. Also working flawlessly are my CoolerMaster L keyboard and all other USB devices, including USB external drives, etc). I would then control the Linux host underneath via ssh from the High Sierra guest. When the Dell monitor is dedicated to the High Sierra guest at full 4K, the linux host basically becomes transparent and invisible to the user.
Performance-wise, High Sierra runs buttery smooth and beautifully with the AMD RX560 passthrough in QEMU KVM. It is impressively silky, fast and responsive, with QE working and no glitches or hangs or crashes. Apps open almost instantaneously (split second). Ethernet works out of the box and the sound works perfect via the audio output jack of the Dell monitor which is connected to the AMD RX 560 via Display Port. In fact, the setup is so near-native that I'd speculate that a layperson would not notice the difference compared to say, a 2017 iMac (Geekbench 4 benchmark that I ran seem to suggest similar scores) unless the setup is revealed to him. Personally and anecdotally, I do not notice the difference even if I look for them. I mean, this thing is bat-out-of-cave fast. Certainly, it is a whole different league and at a whole different level from the usual slowish virtual box, parallels, vanilla vmware experience. Even compared to my MacBook Pro (also running High Sierra), this setup feels substantially smoother, faster and more responsive.
There are only two very minor noticeable glitches. First, flac audio playback on Fidelia would intermittently "tear" for split seconds if I concurrently run very heavy compile tasks in the Linux Gentoo OS underneath the QEMU/HighSierra. But this is expected. I have not tried CPU-pinning to dedicate specific CPUs to High Sierra yet, but I suppose using CPU-pinning, the lag can be removed since High Sierra would not then have to compete for CPU with the Gentoo Linux host running underneath. Netflix video playback on Chrome/Safari runs smooth, without any lag even under heavy load. Also, the sound in High Sierra via the AMD graphics card works perfectly -- does not suffer from the slight lag as in the case of running Win 10 in QEMU with the same card passed through. Second, in the High Sierra boot screen, the progress bar under the logo would tear slightly during boot up and appear to freeze (but it is still booting underneath) for say 5-6 seconds, before booting into the login/password screen.
With more fine-tuning, I think I can get the set-up to run High Sierra even faster -- but as it is now, it feels like a native machine already. I am super, super impressed with the performance.
Windows 10:
Windows 10 Enterprise (90-trial version) also works with this QEMU KVM GPU passthrough setup. Everything works out of the box without any patching. All that is needed is for one to download and install the AMD Radeon video drivers. Performance is very smooth too and near native -- except that the audio output lags behind the video output during Netflix playback by a second or two. I feel that Win 10 in this setup is not as impressive (the "Wow" factor") as getting High Sierra to work at near-native with GPU passthrough. Both are near-native, but High Sierra just "feels" (to me anecdotally) better, tighter, more finely tuned, more "buttery" and smoother in this setup as compared to Win10 under the same. Maybe it is just a function of graphical user interface design generally. I don't really know why.
Further Experiment:
Note that all of the above is done despite the fact that I have plugged the AMD RX 560 only in the PCIE x4 slot on the motherboard. This is because I already have the Nvidia GTX 1080 installed in the PCIE x8_1 slot. The AMD RX 560 can't be placed in the x8_2 slot because I use the GTX 1080 for the Linux OS and those two x8 slots are in the same IOMMU hardware group, and hardware in the same IOMMU group cannot be passthrough to two different OSes.
Thus, theoretically, performance in such experiment above could be further improved if I were to use the Intel HD630 onboard graphics for Linux, disconnect the power to the Nvidia GTX (due to the power supply constraint -- by the way, does anyone know how to prevent a GPU card from powering up via the Asus motherboard bios?), and place the AMD RX 560 in the x8_2 slot for the passthrough. Additionally, I can try moving the Linux host to the NVMe .M2 drive for testing for a significant disk speed improvement.
A much more interesting next step would be to procure a second AMD RX 560 card, and place it in a x4 slot, with the first AMD RX 560 card in the x8_2 slot, have Linux running on the Intel HD 630, and then passthrough both AMD cards to High Sierra and Win 10 simultaneously, such that Linux Gentoo, High Sierra and Win10 all run on the same machine at the same time and all at native or near native-speed!
Alternatively, if anyone here knows how to get the Nvidia GTX 1080 to passthrough to High Sierra or Windows via QEMU, I would appreciate it if you could share your knowledge! I have tried to do so many times, but it all ends in black screen with the Nvidia card.
I intend to achieve this as the final goal of this experiment -- with the Dell P4317Q displaying the 4 machines all at the same time -- four split screens at 1920x1080 resolution each, each split screen for each of linux, high sierra, windows, and also my PS 4 Pro.
I also wonder, what happens if I install Gentoo Linux on my MacBook Pro, compile and run QEMU KVM on it, and then passthrough the GPU to the High Sierra guest? Without X Window running (perhaps ssh'ing in to control), I'd speculate that the Linux overhead would be relatively small.
Conclusion:
With all this running on top of Gentoo, there's basically no need to reboot or to troubleshoot incompatible hardware. There are no crashes in the host or the guest though sometimes the guest fails to fire up. Also, backup of guest OSes seems easy -- I just copy the qcow2 hard disk file into storage. And I can fire up and power off the guest anytime I wish without interfering with the Gentoo host running underneath, which has basically becomes transparent. Also, this setup seems, in theory, more resistant to problems when upgrading the OS. And by the way, the messages app seems to work out of the box too.
It is interesting to note that with KVM allowing guest to access many aspects of the host hardware directly, in addition to passing through control of the GPU and USB controllers, discs, other devices etc. to the guest directly, plus pinning CPUs to the guest, the guest is arguably a hybrid of hardware and software, rather than just software. In fact, to me at least, it feels more bare metal than software.
Feel the POWER of Gentoo.
Disclaimer:
All for fair-use, learning, experimental testing only
Screenshots:
https://imgur.com/lxjIFUV (High Sierra GPU Passthrough at full 4K glory)
https://imgur.com/Y66Yd8a (High Sierra + Linux + PS4 Pro)
https://imgur.com/yOSIQIg (Win 10 + Linux + PS4 Pro)
https://imgur.com/y6IgTAm (Apple Magic Mouse (Series 1))
Credit:
D. Kholia (https://github.com/kholia)
submitted by rev0lt001 to VFIO [link] [comments]

MAME 0.185 has been released!

MAME 0.185

Today’s the day for our April MAME release, bringing some important fixes as well as the usual assortment of emulation improvements. A bug preventing multiple keys from being mapped to subdevice inputs has been fixed, which means you can now assign multiple keys to buttons in NeoGeo games and consoles/computers with controllekeyboard/mouse slots. Software loading has been reworked in this release, and the user-visible issues in 0.184 should be addressed. An improvement to the debugger allows more cheats in games with encrypted program ROMs.
Newly supported systems include the Galaxy Games StarPak 4 prototype (thanks to Keith Kolmos), Acchi Muite Hoi (a jan-ken-pon game), the HP 9845T computer, Tekken Card World, and Pirate Ship. This release also restores working support for Omori Popper, the driver rewrite having been completed just in time (the old driver had to be removed due to licensing issues). New clones includes the export release of Mach Breakers, an earlier world release of Rastan, the US release of Sonic Blast Man, and Up Maguila (a Spanish bootleg of Donkey Kong Jr.).
Emulation improvements include improved netlist performance, a fix for classic Mac keyboard input, a fix for the Apple I cassette interface, and fixes for regressions in Thomson floppy support and Apollo SIO. The N-Sub driver now supports sound sample playback and the gradient generator simulation uses PROM data. There are also some fixes for bugs in the Intel MCS-51 and 8086 family CPUs.
Of course that’s not all, and you get the source or Windows binaries from the download page and have a look yourself.

MAMETesters Bugs Fixed

  • 06402: [Interface] UI:: Switch Item Ordering corrupts software list (Nathan Woods)
  • 06481: [DIP/Input] (mac128.cpp) All classic Macs: Keyboard input is not working anymore in the emulated macs since version 0.181 (R. Belmont)
  • 06516: [DIP/Input] (coolpool.cpp) 9ballsht and clones, coolpool and clones: Can't coin up (O. Galibert)
  • 06526: [DIP/Input] (nbmj8891.cpp) club90s: dsw b should not exist (system11)
  • 06532: [Save/Restore] (alpha68k.cpp) skysoldr skyadvnt timesold: No Sound (Osso)
  • 06534: [Crash/Freeze] (fm7.cpp) fm77av: BASIC doesn't boot (Barry Rodewald)

New working machines

  • Acchi Muite Hoi [David Haywood, Surgeville, Sean Sutton, Jred, Mike Krug, Smitdogg, The Dumping Union]
  • Fidelity Dame Sensory Challenger [hap, yovan]
  • Fidelity Sensory Chess Challenger 8 [hap, yovan]
  • Galaxy Games StarPak 4 (prototype) [Keith M. Kolmos, The Dumping Union]
  • Novag Presto [hap, Berger]
  • Pirate Ship [Phil Bennett, R. Belmont, Jared Bresee]
  • TI-2550 III [hap, Sean Riddle]
  • Tekken Card World [ShouTime, Rob Carr, The Dumping Union]
  • Wireless 60 (Jungle Soft / Kids Station Toys Inc) [RebeccaRGB]

New working clones

  • Bionic Commandos (bootleg, set 2) [TeamEurope]
  • Gals Panic DX (Asia) [arcademodbios.com]
  • Knights of Valour / Sangoku Senki (ver. 100, Hong Kong) [Pasky Junk]
  • Mach Breakers (World, MB2) [caius, Silvio Grazini, The Dumping Union]
  • Martial Masters (ver. 103, 102, 101CN) [kuze, The Dumping Union]
  • Megatack (set 2) [OriginalJohn]
  • Novag Octo [hap, Berger]
  • Prehistoric Isle in 1930 (World, bootleg) [The Iron Goat]
  • Rastan (World, Earlier code base) [System11, The Dumping Union]
  • Sonic Blast Man (US) [coolmod, The Dumping Union]
  • Street Fighter II': Champion Edition (UPL bootleg) [ShouTime, The Dumping Union]
  • Up Maguila (bootleg of Donkey Kong Jr.) [Asociacion A.R.C.A.D.E.]

Machines promoted to working

  • HP 9845T [fulivi, A.Kueckes]
  • Popper [Dirk Best]
  • Soreike Kokology Vol. 2 - Kokoro no Tanteikyoku [AJR]

New machines marked as NOT_WORKING

  • GI-Classic EX (satellite terminal) [R. Belmont, Jacob Kesinger, Surgeville, Paul Vining, Smitdogg, The Dumping Union]
  • GI-Classic EX (server) [R. Belmont, Phil Bennett]
  • Gaelco Championship Tuning Race [Mark F., Smitdogg, The Dumping Union]
  • Galaxy Play [PinMAME]
  • Game & Watch: Boxing [hap, Sean Riddle]
  • Game & Watch: Donkey Kong II [hap, Sean Riddle]
  • MegaTouch XL 6000 (Version r07) [R. Belmont]
  • Megatouch XL Gold (Version r01) [R. Belmont, Smitdogg, The Dumping Union]
  • MegaTouch XL (Italy version R1) [any, R. Belmont]
  • Megatouch XL Super 5000 (Version R5I) [R. Belmont, Smitdogg, The Dumping Union]
  • Otomedius (ver GGG:J:A:A:2008041801) [R. Belmont, dopefishjustin, G. Paziouros, S. Fauveau, R. Higashi, R. Howard, B. Munger, S. S. Neilson, Tormod, Smitdogg, The Dumping Union]
  • Police Trainer 2 [R. Belmont, gamerfan, Mr. CAST, Smitdogg, The Dumping Union]
  • Ring Riders (Software version v2.2) [Mark F., Smitdogg, The Dumping Union]
  • Shark (US Billiards Inc.) [Stiletto, Siftware]
  • Super Derby II (Satellite board) [Charles MacDonald, The Dumping Union]
  • Super Star (Recreativos Franco) [AJR, Akiles500]
  • Unknown 'VIP 2000' game [TeamEurope, f205v]
  • Unknown Poker Game by Chain Leisure [Gerald (COY), The Dumping Union]
  • Unknown Sega gambling game (M1 Satellite board) [Jacob Kesinger, Surgeville, Paul Vining, Smitdogg, The Dumping Union]

New clones marked as NOT_WORKING

  • Megatouch XL 6000 (Version r02) [R. Belmont, AeroCityMayor, Smitdogg, The Dumping Union]
  • MegaTouch XL Gold (Version r00) [R. Belmont]
  • MegaTouch XL Super 5000 (Version R5B) [R. Belmont]
  • MegaTouch XL Super 5000 (Version R5E) [R. Belmont]
  • Rocky (French speech) [PinMAME]
  • The Real Ghostbusters (US 3 Players, revision ?) [caius, The Dumping Union]
  • Tokyo Cop (US, dedicated version) [Mark F., Smitdogg, The Dumping Union]
  • Tokyo Cop (US, kit version) [Mark F., Smitdogg, The Dumping Union]
  • U.S.A. Football (R01u) [PinMAME]

New working software list additions

  • bbcb_cass: 3D-Wars (Demo), Arcade 4 Pack, Blockbusters Question Master, Children from Space, CopyCat III, Crazy Cut/Mastermind/Klingon Attack, Disk Master, Football Director, How To Move Programs To Disk, Music, Predict, Pro Word, Superior Mover, Tape Transfer Software, Toccata [Nigel Barnes]
  • coco_cart: Super LOGO [Nigel Barnes]
  • dragon_cass: All known cassette dumps [Nigel Barnes]
  • dragon_flop: All known floppy dumps [Nigel Barnes]
  • dragon_flex: FLEX System and other Compusense FLEX releases [Nigel Barnes]
  • dragon_os9: OS-9, BASIC09, C, Dynacalc, Pascal, RMS, Stylograph [Nigel Barnes]
  • dgnalpha_flop: OS-9, NitrOS9, C, Dynacalc, Pascal, RMS, Stylograph, etc. [Nigel Barnes]
  • fmtowns_cd: F-BASIC386 Compiler v1.1 L21, Dennou Ehon - Kyouryuu no Sekai, Hyper Oku no Hosomichii, Soko-ban Perfect, Youjuu Senki 2 - Reimei no Senshi [r09]
  • ibm5150: Golden Axe, Home Alone, Prince of Persia v1.0 [ArcadeShadow]
  • ibm5170:
    • Gods, Indiana Jones and the Fate of Atlantis, The Legend of Kyrandia, Monkey Island 2: LeChuck's Revenge, Space Quest V: The Next Mutation [ArcadeShadow]
    • Borland Quattro Pro 3.0 (German), Borland Quattro Pro 5.0 (German), Borland Turbo Basic 1.0 (German), Borland Turbo Pascal 4.0, Borland Turbo Pascal 6.01 (German) [darkstar]
  • ibm5150, ibm5170: Various alternate sets [Justin Kerk]
  • megadriv: Zhan Qi - Chinese Battle Chess (Tw) [system11]
  • nes: Adan y Eva [No-Intro], AV Super Real Pachinko [Frank Cifaldi]
  • pc98_cd: Jorougumo - Jubaku no Dorei-tachi, Ms. Detective File #1 - Iwami Ginzan Satsujin Jiken, Youjuu Senki 2 - Reimei no Senshi [r09]
  • pet_rom: KeyChip [Andy Grady]
  • phc25_cass: official releases from Sanyo, Citadelle [Nigel Barnes]

New NOT_WORKING software list additions

  • gameboy: Song of the Pipa / Magic Ball [James, TeamEurope, Tauwasser]
  • pce_tourvision: Dragon Egg! [system11]

Source Changes

  • pstring, pdynlib, pfmtlog refactoring: [Couriersud]
    • pstring: Changed to use std::string for storage (removes allocation code); added support for UTF16LE; renamed size() to mem_t_size() and len() to length(), added size() == length(); added empty() and simple compare().
    • Simplified pfmtlog, added more C++.
    • pdynlib: Added a dynproc type to dynlib to wrap dynamic library calls.
    • Fixed two coverty scan issues and various clang warnings.
  • Netlist code refactoring: [Couriersud]
    • More use of C++ features.
    • Some CRTP in pfmtlog.
    • Demangled code for truthtables.
    • Used more constexpr.
    • Rewrote main loop.
    • Used default constructors and assignment operators were applicable.
    • Optimized 7448 and 9316.
    • Startup time decreased by 25% to 30% (netlists like pong/kidniki are parsed, analyzed and constructed in around 15 ms).
    • Run performance has improved by about 5%.
  • Fixed Gun Card logic in Double Dealer. [Angelo Salese]
  • Renamed the write-only -printer image instance type to -printout (the former conflicts with printer port in several drivers). [AJR]
  • osbexec: Added experimental support for RS232C serial ports. [AJR]
  • UI input map fixes: [AJR]
    • Fixed a longstanding bug that prevented binding several ORed buttons to any input belonging to a non-root device.
    • Fixed a visual glitch when assigning inputs to analog sequences.
  • decocass.cpp: Corrected missile colors for Highway Chase and Astro Fantasia. [AJR]
  • segas24.cpp, segaybd.cpp, segajw.cpp: Use 315-5296 for I/O. [AJR]
  • segaxbd.cpp: Rewrote CXD1095 as a device and also add it to megaplay.cpp, megatech.cpp, cyclwarr, and bigfight. [AJR]
  • segaybd.cpp, srallyc: Added OKI MSM6253 device. [AJR]
  • Added VS9209 I/O device for various Video System games. [AJR]
  • Converted Sega Model 1 Sound Board and Z80-based Digital Sound Board to use proper UART-based serial interfaces. [AJR]
  • segas32.cpp: Input modernization: [AJR]
    • Use I8255 or MSM6253 devices for most non-JAMMA inputs.
    • Separated service and test inputs in Multi-32 and twin-unit sets.
    • arescue: Four coins are recognized, not just two.
    • ga2: Use MB8421 device for V25 communications.
    • orunners: Assign keys to some 2P inputs.
    • Use Sega 315-5296 device for primary I/O.
    • Restored Coin 2 inputs to f1lap, radm, radr, slipstrm.
    • Identified onboard service inputs and restored them to practically all games.
  • hotrod: Read pedals through MSM6253 [AJR]
  • kokoroj2: Corrected inputs, changed name to match title screen. [AJR]
    • Found switch to disable CD and printer, game presumably works now, albeit imperfectly.
  • jvs13551: Removed identical second halves of overdumped MCU PROMs. [AJR]
  • Created device_palette_interface mixin: [AJR]
    • Provides most of the functionality from palette_device besides initialization/decoding routines and RAM interface.
    • Updated screen_device and device_gfx_interface to use device_palette_interface rather than palette_device.
    • Modified v9938 and v9958 to use device_palette_interface rather than a subdevice.
  • Seibu/TAD PROM stuff:
    • toki: Added dumps of bipolar PROMs [caius]
    • bloodbro: Added dump of bipolar PROM [Andreas Naive]
    • dynduke, raiden, skysmash, cupsoc: Documented undumped PROMs for many sets. [AJR]
  • ds1205: Added Dallas DS1205 Multikey. [Carl]
  • popper: Fixed memory map, finished gfx rendering - game is fully working again. [Dirk Best]
  • dgnbeta: Added software list with OS-9 system and apps. [Nigel Barnes]
    • Replaced 5.25" floppies with 3.5", and added sounds.
    • Enabled floppy motor.
    • Removed tag lookups.
  • cesblit.cpp: Improved blit coordinates - fixes some missing graphics in e.g. galgame4. [Luca Elia]
  • Created 'util::arbitrary_clock' class template representing a clock with known epoch. [Nathan Woods]
    • Converted NTFS filetime code and Imgtool Mac datetime code to use new template.
  • coco: Further cleanups in cartridge slot signal handling: [Nathan Woods]
    • Attempts to make signals on the CoCo cartridge slot (CART, NMI, HALT) more standardized, particularly the practice of Program Paks tying the CART line to Q.
    • Should fix some outstanding bugs in how these signals were passed around when using the CoCo Multi-Pak interface.
  • Fixed issue that could cause bogus arguments to be reported incorrectly. [Nathan Woods]
    • Example: 'mame -whatever nes' would previously be reported as "Unrecognized argument: nes".
  • Refactoring in response to MT06531: [Nathan Woods]
    • Exposed emu_options image and slot selections as maps, store data that persists across sessions here rather than subverting core_options.
    • Overhauled various implementations of get_default_card_software().
  • Fixed out of bounds issues in NeoGeo memory access. [Nathan Woods]
  • Miscellaneous cleanup: [Nathan Woods]
    • Fixed a pedantic MSVC warning in dipalette.h.
    • Made a few random methods 'const'.
    • Changed a lookup within the softlist code to use std::find_if().
  • dragon32: Corrected release year and company of Spanish clones. [Nigel Barnes]
    • Added joysticks to all machines, Added floppy sounds.
  • dragon200e: Added chargen ROM, not working (possibly MC6847 issue). [Nigel Barnes]
    • Demoted to MACHINE_NOT_WORKING.
  • d64plus: Added CRTC with chargen ROM and second screen output, not yet hooked up. [Nigel Barnes]
    • Demoted to MACHINE_NOT_WORKING.
  • dgnalpha: Added older Boot v0.4 ROM. [Nigel Barnes]
    • Replaced 5.25" floppy drives with 3.5", and added sounds.
  • atom: Added csw cassette format. [Nigel Barnes]
  • dragon: Moved all Dragon cartridges from coco_cart to dragon_cart [Nigel Barnes]
  • phc25: Added character generator ROM, not yet used. [Nigel Barnes]
  • electron: Added Power Software joystick interface. [Nigel Barnes]
  • bbc: Removed the direct update handler (not supposed not to be useful any more). [Nigel Barnes, O. Galibert]
  • ti8*: Removed the gross boot hack - breaks the Flash-based models. [O. Galibert]
  • abc80x: Removed the direct update handler. [O. Galibert]
  • multiface 2: Disabled the direct update handler. [O. Galibert]
    • Device should be overhauled using the by now-reversed PAL information.
  • i86: Added decrypted opcodes space support. [O. Galibert]
  • Removed support for direct updated handlers. [O. Galibert]
  • mlanding: Fixed tms32025 memory map. [O. Galibert]
  • tms32026: Fixed status register and banking. [O. Galibert]
  • voodoo: Changed multi base address selection to fix funkball textures. [Ted Green]
  • vp101: Improved support for reduced-cost VP050 version. [R. Belmont]
  • piratesh: Fixed to pass POST, which earns it working with imperfect graphics. [R. Belmont]
  • mac: Fixed major 0.183 regression in Mac II series. [R. Belmont]
  • megatouch: More work clarifying the various versions, thanks to Merit documentation. [R. Belmont]
  • apple1: Fixed bug introduced when the cassette was slotified. [Colin Douglas Howell, R. Belmont]
  • chihiro: Added high level simulation of an2131sc - OutRun 2 runs with USB enabled and no patches. [Samuele Zannoli]
  • Turned pstring iterator into a real forward iterator that works with standard algorithms. [Vas Crabb]
  • Assume LLVM libc++ if __llvm__ is defined but __GLIBC__ is undefined (fixes bx build with MacPorts clang). [Vas Crabb]
  • Apply environment variable substitution to bgfx_path (github issue #2201. [Vas Crabb]
  • naomi, triforce, chihiro: Converted remaining bad CHD v4 to good v5, track1 and track2 length was restored based on now-known data patterns. [MetalliC]
  • naomi.cpp: Export mushik2e/mushi2eo are 3-in-1 Mushiking II, III and III+ games. [MetalliC]
  • thomson: Fixed regressions to (legacy) floppy support. [Antoine Mine]
  • apollo: Fixed SIO regression. [Hans Ostermeyer]
  • Allow debugger 'dasm' command to traverse virtual spaces with unmapped holes. [Happy]
  • uml: Added case for parameter PTYPE_CODE_LABEL in UML instruction disassembly. [Happy]
  • vicdual: Added 97269-P-B and 97271-P daughterboards for nsub. [SailorSat]
    • Confirmed PR-33 and PR-34 on the nsub motherboard - type is MMI 6331 (32*8).
    • Added the 97269-P-B daughterboard - gradient is still a simulation, but uses the PROMs (starfield is still missing).
  • Implemented HP 9845T driver (9845 with HP987080A hardware-accelerated monochrome graphics). [fulivi, A.Kueckes]
    • Fixed a race condition in 45T, added second tape drive (T14), 98035 module default SC is 9 now.
    • hphybrid: Hopefully fixed a super-subtle race condition in 9845T video hardware.
  • acchi.cpp: Promoted to working state: [David Haywood]
    • Added scantimer interrupt, inputs work in game.
    • Added video banking.
    • Added an NMK112 for sound banking, might not be hooked up correctly, difficult to know without understanding Japanese.
    • Oki frequencies etc. need verifying on PCB.
  • mcs51: Fixed indirect memory access opcodes dec, inc and xch_a. [Jean-Francois DEL NERO]
    • Indirect access can't use SFRs, only extra memory above 0x80.
  • i86: Fixed JNL flags test (github issue #2200). [htjywf2008]
  • namconb1.cpp: Corrected Coin inputs and added in Coins 3 and 4 as needed. [Brian Troha]
  • wirels60: Made P2 IO port optional. [RebeccaRGB]
  • sblaster: Save DSP state, fixed incessant popping before first use. [moralrecordings]
  • ymf262: Added save state support and slot pointer checks. [moralrecordings]
  • nes improvements: [kazblox]
    • Marked edu2k48 as working, added notes about mouse titles.
    • Made koko not use battery-backed WRAM as shown in PCB picture.
    • waixing.cpp: Slight modernizations - waixing_sgzlz_device now implemented the way CaH4e3 does it, gets some titles working.
  • Fixed Head Panic modesty settings (more modesty means more clothing; nude/bikini pics are displayed after a level when set). [einstein95]
  • Input/service button fixes and clenups: [OzFalcon]
    • realbrk.cpp: Removed service button hard-coded keycode assignment.
    • hanaroku: Use standard hanafuda inputs and key assignments, remove hard-coded IPT_SERVICE assignments.
    • aleck64.cpp: Corrected Service/Test Button assignments.
    • suprstar: Remove hard-coded keycode assignments.
    • ampoker2.cpp: Made various key assignments consistent.
    • albazc.cpp: Assigned "Data Clear" to IPT_MEMORY_RESET, changed "Medal In" and "Pay Out" to standard buttons, changed lockout "Key" to PORT_TOGGLE type, corrected "Payout" button to use "IPT_GAMBLE_PAYOUT", corrected IPT_SERVICE assignments, set IPT_SERVICE and Double up buttons as standard assignments, set "Ext In 1" & "Ext In 2" as IPT_OTHER.
  • Fixed gtrfrk6m boot by correcting Flash card memory size to 32MB, works for gtrfrk5m as well (thanks to @sakamoto-neko). [limyz]
  • naomi.cpp: Redumped "Initial D Arcade Stage Ver. 2 (Export) (GDS-0027)". [rtw]
  • Redumped Knights of Valour 3 HD (V105). [Peter Wilhelmsen, The Dumping Union]
  • Documented that Taito's T.T. New York New York ROMs match the Sigma set. [ShouTime]
  • Added later SuperMac Spec/8 III V1.3 NuBus ROM. [fink]
  • Fixed coverity CID 157540 and CID 15741: Missing comma resulting in unintentional string concatenation. [Peter Bortas]
  • sun4: Added SPARCstation IPX V2.3 and SPARCstation 1 V2.2 boot ROMs. [NekoEd]
  • Fixed writes to decrypted opcode memory space. [Pugsy]
    • Separated EXPSPACE_RAMWRITE and EXPSPACE_OPCODE case statements to allow opcode writes to access the correct memory.
    • Example: In flicky this will now disable cat collisions with the main sprite: [email protected]=c3.
submitted by cuavas to emulation [link] [comments]

MAME 0.185 has been released!

MAME 0.185

Today’s the day for our April MAME release, bringing some important fixes as well as the usual assortment of emulation improvements. A bug preventing multiple keys from being mapped to subdevice inputs has been fixed, which means you can now assign multiple keys to buttons in NeoGeo games and consoles/computers with controllekeyboard/mouse slots. Software loading has been reworked in this release, and the user-visible issues in 0.184 should be addressed. An improvement to the debugger allows more cheats in games with encrypted program ROMs.
Newly supported systems include the Galaxy Games StarPak 4 prototype (thanks to Keith Kolmos), Acchi Muite Hoi (a jan-ken-pon game), the HP 9845T computer, Tekken Card World, and Pirate Ship. This release also restores working support for Omori Popper, the driver rewrite having been completed just in time (the old driver had to be removed due to licensing issues). New clones includes the export release of Mach Breakers, an earlier world release of Rastan, the US release of Sonic Blast Man, and Up Maguila (a Spanish bootleg of Donkey Kong Jr.).
Emulation improvements include improved netlist performance, a fix for classic Mac keyboard input, a fix for the Apple I cassette interface, and fixes for regressions in Thomson floppy support and Apollo SIO. The N-Sub driver now supports sound sample playback and the gradient generator simulation uses PROM data. There are also some fixes for bugs in the Intel MCS-51 and 8086 family CPUs.
Of course that’s not all, and you get the source or Windows binaries from the download page and have a look yourself.

MAMETesters Bugs Fixed

  • 06402: [Interface] UI:: Switch Item Ordering corrupts software list (Nathan Woods)
  • 06481: [DIP/Input] (mac128.cpp) All classic Macs: Keyboard input is not working anymore in the emulated macs since version 0.181 (R. Belmont)
  • 06516: [DIP/Input] (coolpool.cpp) 9ballsht and clones, coolpool and clones: Can't coin up (O. Galibert)
  • 06526: [DIP/Input] (nbmj8891.cpp) club90s: dsw b should not exist (system11)
  • 06532: [Save/Restore] (alpha68k.cpp) skysoldr skyadvnt timesold: No Sound (Osso)
  • 06534: [Crash/Freeze] (fm7.cpp) fm77av: BASIC doesn't boot (Barry Rodewald)

New working machines

  • Acchi Muite Hoi [David Haywood, Surgeville, Sean Sutton, Jred, Mike Krug, Smitdogg, The Dumping Union]
  • Fidelity Dame Sensory Challenger [hap, yovan]
  • Fidelity Sensory Chess Challenger 8 [hap, yovan]
  • Galaxy Games StarPak 4 (prototype) [Keith M. Kolmos, The Dumping Union]
  • Novag Presto [hap, Berger]
  • Pirate Ship [Phil Bennett, R. Belmont, Jared Bresee]
  • TI-2550 III [hap, Sean Riddle]
  • Tekken Card World [ShouTime, Rob Carr, The Dumping Union]
  • Wireless 60 (Jungle Soft / Kids Station Toys Inc) [RebeccaRGB]

New working clones

  • Bionic Commandos (bootleg, set 2) [TeamEurope]
  • Gals Panic DX (Asia) [arcademodbios.com]
  • Knights of Valour / Sangoku Senki (ver. 100, Hong Kong) [Pasky Junk]
  • Mach Breakers (World, MB2) [caius, Silvio Grazini, The Dumping Union]
  • Martial Masters (ver. 103, 102, 101CN) [kuze, The Dumping Union]
  • Megatack (set 2) [OriginalJohn]
  • Novag Octo [hap, Berger]
  • Prehistoric Isle in 1930 (World, bootleg) [The Iron Goat]
  • Rastan (World, Earlier code base) [System11, The Dumping Union]
  • Sonic Blast Man (US) [coolmod, The Dumping Union]
  • Street Fighter II': Champion Edition (UPL bootleg) [ShouTime, The Dumping Union]
  • Up Maguila (bootleg of Donkey Kong Jr.) [Asociacion A.R.C.A.D.E.]

Machines promoted to working

  • HP 9845T [fulivi, A.Kueckes]
  • Popper [Dirk Best]
  • Soreike Kokology Vol. 2 - Kokoro no Tanteikyoku [AJR]

New machines marked as NOT_WORKING

  • GI-Classic EX (satellite terminal) [R. Belmont, Jacob Kesinger, Surgeville, Paul Vining, Smitdogg, The Dumping Union]
  • GI-Classic EX (server) [R. Belmont, Phil Bennett]
  • Gaelco Championship Tuning Race [Mark F., Smitdogg, The Dumping Union]
  • Galaxy Play [PinMAME]
  • Game & Watch: Boxing [hap, Sean Riddle]
  • Game & Watch: Donkey Kong II [hap, Sean Riddle]
  • MegaTouch XL 6000 (Version r07) [R. Belmont]
  • Megatouch XL Gold (Version r01) [R. Belmont, Smitdogg, The Dumping Union]
  • MegaTouch XL (Italy version R1) [any, R. Belmont]
  • Megatouch XL Super 5000 (Version R5I) [R. Belmont, Smitdogg, The Dumping Union]
  • Otomedius (ver GGG:J:A:A:2008041801) [R. Belmont, dopefishjustin, G. Paziouros, S. Fauveau, R. Higashi, R. Howard, B. Munger, S. S. Neilson, Tormod, Smitdogg, The Dumping Union]
  • Police Trainer 2 [R. Belmont, gamerfan, Mr. CAST, Smitdogg, The Dumping Union]
  • Ring Riders (Software version v2.2) [Mark F., Smitdogg, The Dumping Union]
  • Shark (US Billiards Inc.) [Stiletto, Siftware]
  • Super Derby II (Satellite board) [Charles MacDonald, The Dumping Union]
  • Super Star (Recreativos Franco) [AJR, Akiles500]
  • Unknown 'VIP 2000' game [TeamEurope, f205v]
  • Unknown Poker Game by Chain Leisure [Gerald (COY), The Dumping Union]
  • Unknown Sega gambling game (M1 Satellite board) [Jacob Kesinger, Surgeville, Paul Vining, Smitdogg, The Dumping Union]

New clones marked as NOT_WORKING

  • Megatouch XL 6000 (Version r02) [R. Belmont, AeroCityMayor, Smitdogg, The Dumping Union]
  • MegaTouch XL Gold (Version r00) [R. Belmont]
  • MegaTouch XL Super 5000 (Version R5B) [R. Belmont]
  • MegaTouch XL Super 5000 (Version R5E) [R. Belmont]
  • Rocky (French speech) [PinMAME]
  • The Real Ghostbusters (US 3 Players, revision ?) [caius, The Dumping Union]
  • Tokyo Cop (US, dedicated version) [Mark F., Smitdogg, The Dumping Union]
  • Tokyo Cop (US, kit version) [Mark F., Smitdogg, The Dumping Union]
  • U.S.A. Football (R01u) [PinMAME]

New working software list additions

  • bbcb_cass: 3D-Wars (Demo), Arcade 4 Pack, Blockbusters Question Master, Children from Space, CopyCat III, Crazy Cut/Mastermind/Klingon Attack, Disk Master, Football Director, How To Move Programs To Disk, Music, Predict, Pro Word, Superior Mover, Tape Transfer Software, Toccata [Nigel Barnes]
  • coco_cart: Super LOGO [Nigel Barnes]
  • dragon_cass: All known cassette dumps [Nigel Barnes]
  • dragon_flop: All known floppy dumps [Nigel Barnes]
  • dragon_flex: FLEX System and other Compusense FLEX releases [Nigel Barnes]
  • dragon_os9: OS-9, BASIC09, C, Dynacalc, Pascal, RMS, Stylograph [Nigel Barnes]
  • dgnalpha_flop: OS-9, NitrOS9, C, Dynacalc, Pascal, RMS, Stylograph, etc. [Nigel Barnes]
  • fmtowns_cd: F-BASIC386 Compiler v1.1 L21, Dennou Ehon - Kyouryuu no Sekai, Hyper Oku no Hosomichii, Soko-ban Perfect, Youjuu Senki 2 - Reimei no Senshi [r09]
  • ibm5150: Golden Axe, Home Alone, Prince of Persia v1.0 [ArcadeShadow]
  • ibm5170:
    • Gods, Indiana Jones and the Fate of Atlantis, The Legend of Kyrandia, Monkey Island 2: LeChuck's Revenge, Space Quest V: The Next Mutation [ArcadeShadow]
    • Borland Quattro Pro 3.0 (German), Borland Quattro Pro 5.0 (German), Borland Turbo Basic 1.0 (German), Borland Turbo Pascal 4.0, Borland Turbo Pascal 6.01 (German) [darkstar]
  • ibm5150, ibm5170: Various alternate sets [Justin Kerk]
  • megadriv: Zhan Qi - Chinese Battle Chess (Tw) [system11]
  • nes: Adan y Eva [No-Intro], AV Super Real Pachinko [Frank Cifaldi]
  • pc98_cd: Jorougumo - Jubaku no Dorei-tachi, Ms. Detective File #1 - Iwami Ginzan Satsujin Jiken, Youjuu Senki 2 - Reimei no Senshi [r09]
  • pet_rom: KeyChip [Andy Grady]
  • phc25_cass: official releases from Sanyo, Citadelle [Nigel Barnes]

New NOT_WORKING software list additions

  • gameboy: Song of the Pipa / Magic Ball [James, TeamEurope, Tauwasser]
  • pce_tourvision: Dragon Egg! [system11]

Source Changes

  • pstring, pdynlib, pfmtlog refactoring: [Couriersud]
    • pstring: Changed to use std::string for storage (removes allocation code); added support for UTF16LE; renamed size() to mem_t_size() and len() to length(), added size() == length(); added empty() and simple compare().
    • Simplified pfmtlog, added more C++.
    • pdynlib: Added a dynproc type to dynlib to wrap dynamic library calls.
    • Fixed two coverty scan issues and various clang warnings.
  • Netlist code refactoring: [Couriersud]
    • More use of C++ features.
    • Some CRTP in pfmtlog.
    • Demangled code for truthtables.
    • Used more constexpr.
    • Rewrote main loop.
    • Used default constructors and assignment operators were applicable.
    • Optimized 7448 and 9316.
    • Startup time decreased by 25% to 30% (netlists like pong/kidniki are parsed, analyzed and constructed in around 15 ms).
    • Run performance has improved by about 5%.
  • Fixed Gun Card logic in Double Dealer. [Angelo Salese]
  • Renamed the write-only -printer image instance type to -printout (the former conflicts with printer port in several drivers). [AJR]
  • osbexec: Added experimental support for RS232C serial ports. [AJR]
  • UI input map fixes: [AJR]
    • Fixed a longstanding bug that prevented binding several ORed buttons to any input belonging to a non-root device.
    • Fixed a visual glitch when assigning inputs to analog sequences.
  • decocass.cpp: Corrected missile colors for Highway Chase and Astro Fantasia. [AJR]
  • segas24.cpp, segaybd.cpp, segajw.cpp: Use 315-5296 for I/O. [AJR]
  • segaxbd.cpp: Rewrote CXD1095 as a device and also add it to megaplay.cpp, megatech.cpp, cyclwarr, and bigfight. [AJR]
  • segaybd.cpp, srallyc: Added OKI MSM6253 device. [AJR]
  • Added VS9209 I/O device for various Video System games. [AJR]
  • Converted Sega Model 1 Sound Board and Z80-based Digital Sound Board to use proper UART-based serial interfaces. [AJR]
  • segas32.cpp: Input modernization: [AJR]
    • Use I8255 or MSM6253 devices for most non-JAMMA inputs.
    • Separated service and test inputs in Multi-32 and twin-unit sets.
    • arescue: Four coins are recognized, not just two.
    • ga2: Use MB8421 device for V25 communications.
    • orunners: Assign keys to some 2P inputs.
    • Use Sega 315-5296 device for primary I/O.
    • Restored Coin 2 inputs to f1lap, radm, radr, slipstrm.
    • Identified onboard service inputs and restored them to practically all games.
  • hotrod: Read pedals through MSM6253 [AJR]
  • kokoroj2: Corrected inputs, changed name to match title screen. [AJR]
    • Found switch to disable CD and printer, game presumably works now, albeit imperfectly.
  • jvs13551: Removed identical second halves of overdumped MCU PROMs. [AJR]
  • Created device_palette_interface mixin: [AJR]
    • Provides most of the functionality from palette_device besides initialization/decoding routines and RAM interface.
    • Updated screen_device and device_gfx_interface to use device_palette_interface rather than palette_device.
    • Modified v9938 and v9958 to use device_palette_interface rather than a subdevice.
  • Seibu/TAD PROM stuff:
    • toki: Added dumps of bipolar PROMs [caius]
    • bloodbro: Added dump of bipolar PROM [Andreas Naive]
    • dynduke, raiden, skysmash, cupsoc: Documented undumped PROMs for many sets. [AJR]
  • ds1205: Added Dallas DS1205 Multikey. [Carl]
  • popper: Fixed memory map, finished gfx rendering - game is fully working again. [Dirk Best]
  • dgnbeta: Added software list with OS-9 system and apps. [Nigel Barnes]
    • Replaced 5.25" floppies with 3.5", and added sounds.
    • Enabled floppy motor.
    • Removed tag lookups.
  • cesblit.cpp: Improved blit coordinates - fixes some missing graphics in e.g. galgame4. [Luca Elia]
  • Created 'util::arbitrary_clock' class template representing a clock with known epoch. [Nathan Woods]
    • Converted NTFS filetime code and Imgtool Mac datetime code to use new template.
  • coco: Further cleanups in cartridge slot signal handling: [Nathan Woods]
    • Attempts to make signals on the CoCo cartridge slot (CART, NMI, HALT) more standardized, particularly the practice of Program Paks tying the CART line to Q.
    • Should fix some outstanding bugs in how these signals were passed around when using the CoCo Multi-Pak interface.
  • Fixed issue that could cause bogus arguments to be reported incorrectly. [Nathan Woods]
    • Example: 'mame -whatever nes' would previously be reported as "Unrecognized argument: nes".
  • Refactoring in response to MT06531: [Nathan Woods]
    • Exposed emu_options image and slot selections as maps, store data that persists across sessions here rather than subverting core_options.
    • Overhauled various implementations of get_default_card_software().
  • Fixed out of bounds issues in NeoGeo memory access. [Nathan Woods]
  • Miscellaneous cleanup: [Nathan Woods]
    • Fixed a pedantic MSVC warning in dipalette.h.
    • Made a few random methods 'const'.
    • Changed a lookup within the softlist code to use std::find_if().
  • dragon32: Corrected release year and company of Spanish clones. [Nigel Barnes]
    • Added joysticks to all machines, Added floppy sounds.
  • dragon200e: Added chargen ROM, not working (possibly MC6847 issue). [Nigel Barnes]
    • Demoted to MACHINE_NOT_WORKING.
  • d64plus: Added CRTC with chargen ROM and second screen output, not yet hooked up. [Nigel Barnes]
    • Demoted to MACHINE_NOT_WORKING.
  • dgnalpha: Added older Boot v0.4 ROM. [Nigel Barnes]
    • Replaced 5.25" floppy drives with 3.5", and added sounds.
  • atom: Added csw cassette format. [Nigel Barnes]
  • dragon: Moved all Dragon cartridges from coco_cart to dragon_cart [Nigel Barnes]
  • phc25: Added character generator ROM, not yet used. [Nigel Barnes]
  • electron: Added Power Software joystick interface. [Nigel Barnes]
  • bbc: Removed the direct update handler (not supposed not to be useful any more). [Nigel Barnes, O. Galibert]
  • ti8*: Removed the gross boot hack - breaks the Flash-based models. [O. Galibert]
  • abc80x: Removed the direct update handler. [O. Galibert]
  • multiface 2: Disabled the direct update handler. [O. Galibert]
    • Device should be overhauled using the by now-reversed PAL information.
  • i86: Added decrypted opcodes space support. [O. Galibert]
  • Removed support for direct updated handlers. [O. Galibert]
  • mlanding: Fixed tms32025 memory map. [O. Galibert]
  • tms32026: Fixed status register and banking. [O. Galibert]
  • voodoo: Changed multi base address selection to fix funkball textures. [Ted Green]
  • vp101: Improved support for reduced-cost VP050 version. [R. Belmont]
  • piratesh: Fixed to pass POST, which earns it working with imperfect graphics. [R. Belmont]
  • mac: Fixed major 0.183 regression in Mac II series. [R. Belmont]
  • megatouch: More work clarifying the various versions, thanks to Merit documentation. [R. Belmont]
  • apple1: Fixed bug introduced when the cassette was slotified. [Colin Douglas Howell, R. Belmont]
  • chihiro: Added high level simulation of an2131sc - OutRun 2 runs with USB enabled and no patches. [Samuele Zannoli]
  • Turned pstring iterator into a real forward iterator that works with standard algorithms. [Vas Crabb]
  • Assume LLVM libc++ if __llvm__ is defined but __GLIBC__ is undefined (fixes bx build with MacPorts clang). [Vas Crabb]
  • Apply environment variable substitution to bgfx_path (github issue #2201. [Vas Crabb]
  • naomi, triforce, chihiro: Converted remaining bad CHD v4 to good v5, track1 and track2 length was restored based on now-known data patterns. [MetalliC]
  • naomi.cpp: Export mushik2e/mushi2eo are 3-in-1 Mushiking II, III and III+ games. [MetalliC]
  • thomson: Fixed regressions to (legacy) floppy support. [Antoine Mine]
  • apollo: Fixed SIO regression. [Hans Ostermeyer]
  • Allow debugger 'dasm' command to traverse virtual spaces with unmapped holes. [Happy]
  • uml: Added case for parameter PTYPE_CODE_LABEL in UML instruction disassembly. [Happy]
  • vicdual: Added 97269-P-B and 97271-P daughterboards for nsub. [SailorSat]
    • Confirmed PR-33 and PR-34 on the nsub motherboard - type is MMI 6331 (32*8).
    • Added the 97269-P-B daughterboard - gradient is still a simulation, but uses the PROMs (starfield is still missing).
  • Implemented HP 9845T driver (9845 with HP987080A hardware-accelerated monochrome graphics). [fulivi, A.Kueckes]
    • Fixed a race condition in 45T, added second tape drive (T14), 98035 module default SC is 9 now.
    • hphybrid: Hopefully fixed a super-subtle race condition in 9845T video hardware.
  • acchi.cpp: Promoted to working state: [David Haywood]
    • Added scantimer interrupt, inputs work in game.
    • Added video banking.
    • Added an NMK112 for sound banking, might not be hooked up correctly, difficult to know without understanding Japanese.
    • Oki frequencies etc. need verifying on PCB.
  • mcs51: Fixed indirect memory access opcodes dec, inc and xch_a. [Jean-Francois DEL NERO]
    • Indirect access can't use SFRs, only extra memory above 0x80.
  • i86: Fixed JNL flags test (github issue #2200). [htjywf2008]
  • namconb1.cpp: Corrected Coin inputs and added in Coins 3 and 4 as needed. [Brian Troha]
  • wirels60: Made P2 IO port optional. [RebeccaRGB]
  • sblaster: Save DSP state, fixed incessant popping before first use. [moralrecordings]
  • ymf262: Added save state support and slot pointer checks. [moralrecordings]
  • nes improvements: [kazblox]
    • Marked edu2k48 as working, added notes about mouse titles.
    • Made koko not use battery-backed WRAM as shown in PCB picture.
    • waixing.cpp: Slight modernizations - waixing_sgzlz_device now implemented the way CaH4e3 does it, gets some titles working.
  • Fixed Head Panic modesty settings (more modesty means more clothing; nude/bikini pics are displayed after a level when set). [einstein95]
  • Input/service button fixes and clenups: [OzFalcon]
    • realbrk.cpp: Removed service button hard-coded keycode assignment.
    • hanaroku: Use standard hanafuda inputs and key assignments, remove hard-coded IPT_SERVICE assignments.
    • aleck64.cpp: Corrected Service/Test Button assignments.
    • suprstar: Remove hard-coded keycode assignments.
    • ampoker2.cpp: Made various key assignments consistent.
    • albazc.cpp: Assigned "Data Clear" to IPT_MEMORY_RESET, changed "Medal In" and "Pay Out" to standard buttons, changed lockout "Key" to PORT_TOGGLE type, corrected "Payout" button to use "IPT_GAMBLE_PAYOUT", corrected IPT_SERVICE assignments, set IPT_SERVICE and Double up buttons as standard assignments, set "Ext In 1" & "Ext In 2" as IPT_OTHER.
  • Fixed gtrfrk6m boot by correcting Flash card memory size to 32MB, works for gtrfrk5m as well (thanks to @sakamoto-neko). [limyz]
  • naomi.cpp: Redumped "Initial D Arcade Stage Ver. 2 (Export) (GDS-0027)". [rtw]
  • Redumped Knights of Valour 3 HD (V105). [Peter Wilhelmsen, The Dumping Union]
  • Documented that Taito's T.T. New York New York ROMs match the Sigma set. [ShouTime]
  • Added later SuperMac Spec/8 III V1.3 NuBus ROM. [fink]
  • Fixed coverity CID 157540 and CID 15741: Missing comma resulting in unintentional string concatenation. [Peter Bortas]
  • sun4: Added SPARCstation IPX V2.3 and SPARCstation 1 V2.2 boot ROMs. [NekoEd]
  • Fixed writes to decrypted opcode memory space. [Pugsy]
    • Separated EXPSPACE_RAMWRITE and EXPSPACE_OPCODE case statements to allow opcode writes to access the correct memory.
    • Example: In flicky this will now disable cat collisions with the main sprite: [email protected]=c3.
submitted by cuavas to MAME [link] [comments]

MAME 0.185 has been released!

MAME 0.185

Today’s the day for our April MAME release, bringing some important fixes as well as the usual assortment of emulation improvements. A bug preventing multiple keys from being mapped to subdevice inputs has been fixed, which means you can now assign multiple keys to buttons in NeoGeo games and consoles/computers with controllekeyboard/mouse slots. Software loading has been reworked in this release, and the user-visible issues in 0.184 should be addressed. An improvement to the debugger allows more cheats in games with encrypted program ROMs.
Newly supported systems include the Galaxy Games StarPak 4 prototype (thanks to Keith Kolmos), Acchi Muite Hoi (a jan-ken-pon game), the HP 9845T computer, Tekken Card World, and Pirate Ship. This release also restores working support for Omori Popper, the driver rewrite having been completed just in time (the old driver had to be removed due to licensing issues). New clones includes the export release of Mach Breakers, an earlier world release of Rastan, the US release of Sonic Blast Man, and Up Maguila (a Spanish bootleg of Donkey Kong Jr.).
Emulation improvements include improved netlist performance, a fix for classic Mac keyboard input, a fix for the Apple I cassette interface, and fixes for regressions in Thomson floppy support and Apollo SIO. The N-Sub driver now supports sound sample playback and the gradient generator simulation uses PROM data. There are also some fixes for bugs in the Intel MCS-51 and 8086 family CPUs.
Of course that’s not all, and you get the source or Windows binaries from the download page and have a look yourself.

MAMETesters Bugs Fixed

  • 06402: [Interface] UI:: Switch Item Ordering corrupts software list (Nathan Woods)
  • 06481: [DIP/Input] (mac128.cpp) All classic Macs: Keyboard input is not working anymore in the emulated macs since version 0.181 (R. Belmont)
  • 06516: [DIP/Input] (coolpool.cpp) 9ballsht and clones, coolpool and clones: Can't coin up (O. Galibert)
  • 06526: [DIP/Input] (nbmj8891.cpp) club90s: dsw b should not exist (system11)
  • 06532: [Save/Restore] (alpha68k.cpp) skysoldr skyadvnt timesold: No Sound (Osso)
  • 06534: [Crash/Freeze] (fm7.cpp) fm77av: BASIC doesn't boot (Barry Rodewald)

New working machines

  • Acchi Muite Hoi [David Haywood, Surgeville, Sean Sutton, Jred, Mike Krug, Smitdogg, The Dumping Union]
  • Fidelity Dame Sensory Challenger [hap, yovan]
  • Fidelity Sensory Chess Challenger 8 [hap, yovan]
  • Galaxy Games StarPak 4 (prototype) [Keith M. Kolmos, The Dumping Union]
  • Novag Presto [hap, Berger]
  • Pirate Ship [Phil Bennett, R. Belmont, Jared Bresee]
  • TI-2550 III [hap, Sean Riddle]
  • Tekken Card World [ShouTime, Rob Carr, The Dumping Union]
  • Wireless 60 (Jungle Soft / Kids Station Toys Inc) [RebeccaRGB]

New working clones

  • Bionic Commandos (bootleg, set 2) [TeamEurope]
  • Gals Panic DX (Asia) [arcademodbios.com]
  • Knights of Valour / Sangoku Senki (ver. 100, Hong Kong) [Pasky Junk]
  • Mach Breakers (World, MB2) [caius, Silvio Grazini, The Dumping Union]
  • Martial Masters (ver. 103, 102, 101CN) [kuze, The Dumping Union]
  • Megatack (set 2) [OriginalJohn]
  • Novag Octo [hap, Berger]
  • Prehistoric Isle in 1930 (World, bootleg) [The Iron Goat]
  • Rastan (World, Earlier code base) [System11, The Dumping Union]
  • Sonic Blast Man (US) [coolmod, The Dumping Union]
  • Street Fighter II': Champion Edition (UPL bootleg) [ShouTime, The Dumping Union]
  • Up Maguila (bootleg of Donkey Kong Jr.) [Asociacion A.R.C.A.D.E.]

Machines promoted to working

  • HP 9845T [fulivi, A.Kueckes]
  • Popper [Dirk Best]
  • Soreike Kokology Vol. 2 - Kokoro no Tanteikyoku [AJR]

New machines marked as NOT_WORKING

  • GI-Classic EX (satellite terminal) [R. Belmont, Jacob Kesinger, Surgeville, Paul Vining, Smitdogg, The Dumping Union]
  • GI-Classic EX (server) [R. Belmont, Phil Bennett]
  • Gaelco Championship Tuning Race [Mark F., Smitdogg, The Dumping Union]
  • Galaxy Play [PinMAME]
  • Game & Watch: Boxing [hap, Sean Riddle]
  • Game & Watch: Donkey Kong II [hap, Sean Riddle]
  • MegaTouch XL 6000 (Version r07) [R. Belmont]
  • Megatouch XL Gold (Version r01) [R. Belmont, Smitdogg, The Dumping Union]
  • MegaTouch XL (Italy version R1) [any, R. Belmont]
  • Megatouch XL Super 5000 (Version R5I) [R. Belmont, Smitdogg, The Dumping Union]
  • Otomedius (ver GGG:J:A:A:2008041801) [R. Belmont, dopefishjustin, G. Paziouros, S. Fauveau, R. Higashi, R. Howard, B. Munger, S. S. Neilson, Tormod, Smitdogg, The Dumping Union]
  • Police Trainer 2 [R. Belmont, gamerfan, Mr. CAST, Smitdogg, The Dumping Union]
  • Ring Riders (Software version v2.2) [Mark F., Smitdogg, The Dumping Union]
  • Shark (US Billiards Inc.) [Stiletto, Siftware]
  • Super Derby II (Satellite board) [Charles MacDonald, The Dumping Union]
  • Super Star (Recreativos Franco) [AJR, Akiles500]
  • Unknown 'VIP 2000' game [TeamEurope, f205v]
  • Unknown Poker Game by Chain Leisure [Gerald (COY), The Dumping Union]
  • Unknown Sega gambling game (M1 Satellite board) [Jacob Kesinger, Surgeville, Paul Vining, Smitdogg, The Dumping Union]

New clones marked as NOT_WORKING

  • Megatouch XL 6000 (Version r02) [R. Belmont, AeroCityMayor, Smitdogg, The Dumping Union]
  • MegaTouch XL Gold (Version r00) [R. Belmont]
  • MegaTouch XL Super 5000 (Version R5B) [R. Belmont]
  • MegaTouch XL Super 5000 (Version R5E) [R. Belmont]
  • Rocky (French speech) [PinMAME]
  • The Real Ghostbusters (US 3 Players, revision ?) [caius, The Dumping Union]
  • Tokyo Cop (US, dedicated version) [Mark F., Smitdogg, The Dumping Union]
  • Tokyo Cop (US, kit version) [Mark F., Smitdogg, The Dumping Union]
  • U.S.A. Football (R01u) [PinMAME]

New working software list additions

  • bbcb_cass: 3D-Wars (Demo), Arcade 4 Pack, Blockbusters Question Master, Children from Space, CopyCat III, Crazy Cut/Mastermind/Klingon Attack, Disk Master, Football Director, How To Move Programs To Disk, Music, Predict, Pro Word, Superior Mover, Tape Transfer Software, Toccata [Nigel Barnes]
  • coco_cart: Super LOGO [Nigel Barnes]
  • dragon_cass: All known cassette dumps [Nigel Barnes]
  • dragon_flop: All known floppy dumps [Nigel Barnes]
  • dragon_flex: FLEX System and other Compusense FLEX releases [Nigel Barnes]
  • dragon_os9: OS-9, BASIC09, C, Dynacalc, Pascal, RMS, Stylograph [Nigel Barnes]
  • dgnalpha_flop: OS-9, NitrOS9, C, Dynacalc, Pascal, RMS, Stylograph, etc. [Nigel Barnes]
  • fmtowns_cd: F-BASIC386 Compiler v1.1 L21, Dennou Ehon - Kyouryuu no Sekai, Hyper Oku no Hosomichii, Soko-ban Perfect, Youjuu Senki 2 - Reimei no Senshi [r09]
  • ibm5150: Golden Axe, Home Alone, Prince of Persia v1.0 [ArcadeShadow]
  • ibm5170:
    • Gods, Indiana Jones and the Fate of Atlantis, The Legend of Kyrandia, Monkey Island 2: LeChuck's Revenge, Space Quest V: The Next Mutation [ArcadeShadow]
    • Borland Quattro Pro 3.0 (German), Borland Quattro Pro 5.0 (German), Borland Turbo Basic 1.0 (German), Borland Turbo Pascal 4.0, Borland Turbo Pascal 6.01 (German) [darkstar]
  • ibm5150, ibm5170: Various alternate sets [Justin Kerk]
  • megadriv: Zhan Qi - Chinese Battle Chess (Tw) [system11]
  • nes: Adan y Eva [No-Intro], AV Super Real Pachinko [Frank Cifaldi]
  • pc98_cd: Jorougumo - Jubaku no Dorei-tachi, Ms. Detective File #1 - Iwami Ginzan Satsujin Jiken, Youjuu Senki 2 - Reimei no Senshi [r09]
  • pet_rom: KeyChip [Andy Grady]
  • phc25_cass: official releases from Sanyo, Citadelle [Nigel Barnes]

New NOT_WORKING software list additions

  • gameboy: Song of the Pipa / Magic Ball [James, TeamEurope, Tauwasser]
  • pce_tourvision: Dragon Egg! [system11]

Source Changes

  • pstring, pdynlib, pfmtlog refactoring: [Couriersud]
    • pstring: Changed to use std::string for storage (removes allocation code); added support for UTF16LE; renamed size() to mem_t_size() and len() to length(), added size() == length(); added empty() and simple compare().
    • Simplified pfmtlog, added more C++.
    • pdynlib: Added a dynproc type to dynlib to wrap dynamic library calls.
    • Fixed two coverty scan issues and various clang warnings.
  • Netlist code refactoring: [Couriersud]
    • More use of C++ features.
    • Some CRTP in pfmtlog.
    • Demangled code for truthtables.
    • Used more constexpr.
    • Rewrote main loop.
    • Used default constructors and assignment operators were applicable.
    • Optimized 7448 and 9316.
    • Startup time decreased by 25% to 30% (netlists like pong/kidniki are parsed, analyzed and constructed in around 15 ms).
    • Run performance has improved by about 5%.
  • Fixed Gun Card logic in Double Dealer. [Angelo Salese]
  • Renamed the write-only -printer image instance type to -printout (the former conflicts with printer port in several drivers). [AJR]
  • osbexec: Added experimental support for RS232C serial ports. [AJR]
  • UI input map fixes: [AJR]
    • Fixed a longstanding bug that prevented binding several ORed buttons to any input belonging to a non-root device.
    • Fixed a visual glitch when assigning inputs to analog sequences.
  • decocass.cpp: Corrected missile colors for Highway Chase and Astro Fantasia. [AJR]
  • segas24.cpp, segaybd.cpp, segajw.cpp: Use 315-5296 for I/O. [AJR]
  • segaxbd.cpp: Rewrote CXD1095 as a device and also add it to megaplay.cpp, megatech.cpp, cyclwarr, and bigfight. [AJR]
  • segaybd.cpp, srallyc: Added OKI MSM6253 device. [AJR]
  • Added VS9209 I/O device for various Video System games. [AJR]
  • Converted Sega Model 1 Sound Board and Z80-based Digital Sound Board to use proper UART-based serial interfaces. [AJR]
  • segas32.cpp: Input modernization: [AJR]
    • Use I8255 or MSM6253 devices for most non-JAMMA inputs.
    • Separated service and test inputs in Multi-32 and twin-unit sets.
    • arescue: Four coins are recognized, not just two.
    • ga2: Use MB8421 device for V25 communications.
    • orunners: Assign keys to some 2P inputs.
    • Use Sega 315-5296 device for primary I/O.
    • Restored Coin 2 inputs to f1lap, radm, radr, slipstrm.
    • Identified onboard service inputs and restored them to practically all games.
  • hotrod: Read pedals through MSM6253 [AJR]
  • kokoroj2: Corrected inputs, changed name to match title screen. [AJR]
    • Found switch to disable CD and printer, game presumably works now, albeit imperfectly.
  • jvs13551: Removed identical second halves of overdumped MCU PROMs. [AJR]
  • Created device_palette_interface mixin: [AJR]
    • Provides most of the functionality from palette_device besides initialization/decoding routines and RAM interface.
    • Updated screen_device and device_gfx_interface to use device_palette_interface rather than palette_device.
    • Modified v9938 and v9958 to use device_palette_interface rather than a subdevice.
  • Seibu/TAD PROM stuff:
    • toki: Added dumps of bipolar PROMs [caius]
    • bloodbro: Added dump of bipolar PROM [Andreas Naive]
    • dynduke, raiden, skysmash, cupsoc: Documented undumped PROMs for many sets. [AJR]
  • ds1205: Added Dallas DS1205 Multikey. [Carl]
  • popper: Fixed memory map, finished gfx rendering - game is fully working again. [Dirk Best]
  • dgnbeta: Added software list with OS-9 system and apps. [Nigel Barnes]
    • Replaced 5.25" floppies with 3.5", and added sounds.
    • Enabled floppy motor.
    • Removed tag lookups.
  • cesblit.cpp: Improved blit coordinates - fixes some missing graphics in e.g. galgame4. [Luca Elia]
  • Created 'util::arbitrary_clock' class template representing a clock with known epoch. [Nathan Woods]
    • Converted NTFS filetime code and Imgtool Mac datetime code to use new template.
  • coco: Further cleanups in cartridge slot signal handling: [Nathan Woods]
    • Attempts to make signals on the CoCo cartridge slot (CART, NMI, HALT) more standardized, particularly the practice of Program Paks tying the CART line to Q.
    • Should fix some outstanding bugs in how these signals were passed around when using the CoCo Multi-Pak interface.
  • Fixed issue that could cause bogus arguments to be reported incorrectly. [Nathan Woods]
    • Example: 'mame -whatever nes' would previously be reported as "Unrecognized argument: nes".
  • Refactoring in response to MT06531: [Nathan Woods]
    • Exposed emu_options image and slot selections as maps, store data that persists across sessions here rather than subverting core_options.
    • Overhauled various implementations of get_default_card_software().
  • Fixed out of bounds issues in NeoGeo memory access. [Nathan Woods]
  • Miscellaneous cleanup: [Nathan Woods]
    • Fixed a pedantic MSVC warning in dipalette.h.
    • Made a few random methods 'const'.
    • Changed a lookup within the softlist code to use std::find_if().
  • dragon32: Corrected release year and company of Spanish clones. [Nigel Barnes]
    • Added joysticks to all machines, Added floppy sounds.
  • dragon200e: Added chargen ROM, not working (possibly MC6847 issue). [Nigel Barnes]
    • Demoted to MACHINE_NOT_WORKING.
  • d64plus: Added CRTC with chargen ROM and second screen output, not yet hooked up. [Nigel Barnes]
    • Demoted to MACHINE_NOT_WORKING.
  • dgnalpha: Added older Boot v0.4 ROM. [Nigel Barnes]
    • Replaced 5.25" floppy drives with 3.5", and added sounds.
  • atom: Added csw cassette format. [Nigel Barnes]
  • dragon: Moved all Dragon cartridges from coco_cart to dragon_cart [Nigel Barnes]
  • phc25: Added character generator ROM, not yet used. [Nigel Barnes]
  • electron: Added Power Software joystick interface. [Nigel Barnes]
  • bbc: Removed the direct update handler (not supposed not to be useful any more). [Nigel Barnes, O. Galibert]
  • ti8*: Removed the gross boot hack - breaks the Flash-based models. [O. Galibert]
  • abc80x: Removed the direct update handler. [O. Galibert]
  • multiface 2: Disabled the direct update handler. [O. Galibert]
    • Device should be overhauled using the by now-reversed PAL information.
  • i86: Added decrypted opcodes space support. [O. Galibert]
  • Removed support for direct updated handlers. [O. Galibert]
  • mlanding: Fixed tms32025 memory map. [O. Galibert]
  • tms32026: Fixed status register and banking. [O. Galibert]
  • voodoo: Changed multi base address selection to fix funkball textures. [Ted Green]
  • vp101: Improved support for reduced-cost VP050 version. [R. Belmont]
  • piratesh: Fixed to pass POST, which earns it working with imperfect graphics. [R. Belmont]
  • mac: Fixed major 0.183 regression in Mac II series. [R. Belmont]
  • megatouch: More work clarifying the various versions, thanks to Merit documentation. [R. Belmont]
  • apple1: Fixed bug introduced when the cassette was slotified. [Colin Douglas Howell, R. Belmont]
  • chihiro: Added high level simulation of an2131sc - OutRun 2 runs with USB enabled and no patches. [Samuele Zannoli]
  • Turned pstring iterator into a real forward iterator that works with standard algorithms. [Vas Crabb]
  • Assume LLVM libc++ if __llvm__ is defined but __GLIBC__ is undefined (fixes bx build with MacPorts clang). [Vas Crabb]
  • Apply environment variable substitution to bgfx_path (github issue #2201. [Vas Crabb]
  • naomi, triforce, chihiro: Converted remaining bad CHD v4 to good v5, track1 and track2 length was restored based on now-known data patterns. [MetalliC]
  • naomi.cpp: Export mushik2e/mushi2eo are 3-in-1 Mushiking II, III and III+ games. [MetalliC]
  • thomson: Fixed regressions to (legacy) floppy support. [Antoine Mine]
  • apollo: Fixed SIO regression. [Hans Ostermeyer]
  • Allow debugger 'dasm' command to traverse virtual spaces with unmapped holes. [Happy]
  • uml: Added case for parameter PTYPE_CODE_LABEL in UML instruction disassembly. [Happy]
  • vicdual: Added 97269-P-B and 97271-P daughterboards for nsub. [SailorSat]
    • Confirmed PR-33 and PR-34 on the nsub motherboard - type is MMI 6331 (32*8).
    • Added the 97269-P-B daughterboard - gradient is still a simulation, but uses the PROMs (starfield is still missing).
  • Implemented HP 9845T driver (9845 with HP987080A hardware-accelerated monochrome graphics). [fulivi, A.Kueckes]
    • Fixed a race condition in 45T, added second tape drive (T14), 98035 module default SC is 9 now.
    • hphybrid: Hopefully fixed a super-subtle race condition in 9845T video hardware.
  • acchi.cpp: Promoted to working state: [David Haywood]
    • Added scantimer interrupt, inputs work in game.
    • Added video banking.
    • Added an NMK112 for sound banking, might not be hooked up correctly, difficult to know without understanding Japanese.
    • Oki frequencies etc. need verifying on PCB.
  • mcs51: Fixed indirect memory access opcodes dec, inc and xch_a. [Jean-Francois DEL NERO]
    • Indirect access can't use SFRs, only extra memory above 0x80.
  • i86: Fixed JNL flags test (github issue #2200). [htjywf2008]
  • namconb1.cpp: Corrected Coin inputs and added in Coins 3 and 4 as needed. [Brian Troha]
  • wirels60: Made P2 IO port optional. [RebeccaRGB]
  • sblaster: Save DSP state, fixed incessant popping before first use. [moralrecordings]
  • ymf262: Added save state support and slot pointer checks. [moralrecordings]
  • nes improvements: [kazblox]
    • Marked edu2k48 as working, added notes about mouse titles.
    • Made koko not use battery-backed WRAM as shown in PCB picture.
    • waixing.cpp: Slight modernizations - waixing_sgzlz_device now implemented the way CaH4e3 does it, gets some titles working.
  • Fixed Head Panic modesty settings (more modesty means more clothing; nude/bikini pics are displayed after a level when set). [einstein95]
  • Input/service button fixes and clenups: [OzFalcon]
    • realbrk.cpp: Removed service button hard-coded keycode assignment.
    • hanaroku: Use standard hanafuda inputs and key assignments, remove hard-coded IPT_SERVICE assignments.
    • aleck64.cpp: Corrected Service/Test Button assignments.
    • suprstar: Remove hard-coded keycode assignments.
    • ampoker2.cpp: Made various key assignments consistent.
    • albazc.cpp: Assigned "Data Clear" to IPT_MEMORY_RESET, changed "Medal In" and "Pay Out" to standard buttons, changed lockout "Key" to PORT_TOGGLE type, corrected "Payout" button to use "IPT_GAMBLE_PAYOUT", corrected IPT_SERVICE assignments, set IPT_SERVICE and Double up buttons as standard assignments, set "Ext In 1" & "Ext In 2" as IPT_OTHER.
  • Fixed gtrfrk6m boot by correcting Flash card memory size to 32MB, works for gtrfrk5m as well (thanks to @sakamoto-neko). [limyz]
  • naomi.cpp: Redumped "Initial D Arcade Stage Ver. 2 (Export) (GDS-0027)". [rtw]
  • Redumped Knights of Valour 3 HD (V105). [Peter Wilhelmsen, The Dumping Union]
  • Documented that Taito's T.T. New York New York ROMs match the Sigma set. [ShouTime]
  • Added later SuperMac Spec/8 III V1.3 NuBus ROM. [fink]
  • Fixed coverity CID 157540 and CID 15741: Missing comma resulting in unintentional string concatenation. [Peter Bortas]
  • sun4: Added SPARCstation IPX V2.3 and SPARCstation 1 V2.2 boot ROMs. [NekoEd]
  • Fixed writes to decrypted opcode memory space. [Pugsy]
    • Separated EXPSPACE_RAMWRITE and EXPSPACE_OPCODE case statements to allow opcode writes to access the correct memory.
    • Example: In flicky this will now disable cat collisions with the main sprite: [email protected]=c3.
submitted by cuavas to cade [link] [comments]

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Skateboarding Legend Tony Hawk Comes Out Of Retirement To Join Pyramid Country (newsexaminer.net)
submitted 38 minutes ago by PaulBonerVille69 to /sports
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/outside/rickandmorty/loadingicon/letsdrownout/traingifs 
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The Suffering of Isaac (X-Post from bindingofisaac) (i.imgur.com)
submitted 5 hours ago by uberSchafi to /gaming
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My Pop sent me this from Mt Rushmore (i.imgur.com)
submitted 7 hours ago by Xrayguy104 to /pics
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3 4676
Decorating a cookie (i.imgur.com)
submitted 8 hours ago by realStarPlayer to /food
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TIL when a city in Indiana replaced all their signaled intersections with roundabouts, construction costs dropped $125,000, gas savings reached 24k gallons/year per roundabout, injury accidents dropped 80%, and total accidents dropped 40%. (carmel.in.gov)
submitted 10 hours ago by Tsukamori to /todayilearned
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Researchers have found evidence of a hummingbird species benefiting by building nests in trees beneath hawk hunting grounds. In their paper, the team describes the study they carried out and just how much safer the hummingbirds appeared to be when living in close proximity to hawks.Animal Science (phys.org)
submitted 6 hours ago by drewiepoodle to /science
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Why are there no transvestites in space? (self.Jokes)
submitted 10 hours ago by hoseja to /Jokes
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Bernie Sanders booked to appear next week on Colbert’s ‘Late Show’/all (washingtonpost.com)
submitted 11 hours ago by CarrollQuigley to /television
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Odds of making it in the NFLFootball (imgur.com)
submitted 12 hours ago by Orangutan to /sports
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Heart of the Navajo Nation-Upper Antelope Canyon Hwy 98, Page Arizona. September 6 2015 [1334x750][OC] (imgur.com)
submitted 11 hours ago by orpat09 to /EarthPorn
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10 2669
[Image] I ask myself this question everyday. (i.imgur.com)
submitted 11 hours ago by pathtolife to /GetMotivated
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PsBattle: Bill Gates during the launch of Windows 95Cutout in Comments (i.imgur.com)
submitted 13 hours ago by gary1337 to /photoshopbattles
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TIL that a woman driving to Dave Matthews concert stopped to help a stranded cyclist who turned out to be Dave Matthews himself. The woman got front row tickets, backstage access and Dave took her boyfriend and her for dinner.Article (edition.cnn.com)
submitted 13 hours ago by hermes_ollo to /Music
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An Incredibly Detailed Text Based "Simulation of Everything" (by cookie clicker dev) (orteil.dashnet.org)
submitted 12 hours ago by apocalypse_meow2 to /InternetIsBeautiful
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14 1812
Homeless people planted a massive organic garden to provide food for an entire shelter. (sunnyskyz.com)
submitted 12 hours ago by wowwow789 to /UpliftingNews
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15 2281
Uh, thanks for the heads up? (imgur.com)
submitted 15 hours ago by crow_man to /creepy
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True story behind wartime propaganda revealed: How 300 U.S. sailors died off the coast of Nova ScotiaNews article (news.nationalpost.com)
submitted 9 hours ago by michaelconfoy to /history
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ELI5: Why do so many news agencies cite Reuters stories for their information? What's so special about Reuters?Explained (self.explainlikeimfive)
submitted 19 hours ago by bigDean636 to /explainlikeimfive
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The Ugly Face of Disability Hate Crime (2015) - BBC documentary starring Adam Pearson exploring why disability hate crime goes under-reported, under-recorded and under people's radar. (youtube.com)
submitted 2 hours ago by lumpy-potatoes to /Documentaries
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Reformists on the left, the bourgeoisie on the right (i.imgur.com)
submitted 9 hours ago by AssociationOfCowards to /FULLCOMMUNISM
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LG is making a phone with a secondary ticker displayMobile phones (engadget.com)
submitted 16 hours ago by megaleks to /gadgets
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Comrades, I have received a call. I'm planning on starting a movement to increase my country's worker's minimum salary. Any information that I should know? (self.communism)
submitted 10 hours ago by emperor_cesar to /communism
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Both Maoism and Hokhaism are anti-revisionist. Are these two ideologies compatible? If not, what is the contradiction? (self.communism101)
submitted 5 hours ago by skreeran to /communism101
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23 22
Space Museum in Moscow (i.imgur.com)
submitted 12 hours ago by alllie to /Socialistart
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24 6
Marx and Darwin? (self.Marxism)
submitted 4 hours ago by steinbeckian to /Marxism
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Convince an anti-nationalist or Communist why Fascism and nationalism is good. (self.DebateFascism)
submitted 6 hours ago by Hlep_iam_traped to /DebateFascism
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submitted 6 hours ago by plolp1234567890 to /anarchy
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I make memes. (self.anarchy)
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You are submitting a text-based post. Speak your mind. A title is required, but expanding further in the text field is not. Beginning your title with "vote up if" is violation of intergalactic law. (self.anarchy)
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While we may not enforce these guidelines via moderation, we hope you'll follow them and encourage others to do so, (self.anarchists)
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No one will be banned? (self.anarchy)
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Important?Discussion (self.Art)
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How do you guys listen to this? (self.ElitistClassical)
submitted 1 day ago by plolp1234567890 to /ElitistClassical
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Anarchy is the reason why governments were created.
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